This is a kill move mod, that aims to enchance immersion in combat. It does not unlock the unused kill moves. This is a simple mod (no added objects, no scripts, no requirements) that does the following:
- Removes last enemy condition for kill moves (except ranged/magic).
- Removes perk requirements for unlocking kill moves.
- Performs the kill move, sl*t throat, when sneaking with sword or dagger, even when detected.
- Makes the global variables KillMove and KillMoveRandom save their values when set via console, so their values will stay the same in between saves.
Installing/Uninstalling this mod will be no problem because this basically only alters conditions to initiate the kill move animations. No requirements, No added objects, no scripts. This obviously won't be compatible with any other kill move mod.
What exactly determines when you can do a kill move:
http://gaming.stackexchange.com/questions/35077/what-determines-when-you-do-a-finishing-move