Features:
Added a mod manager - more info here: http://www.beamng.com/threads/14209
Dashboard is now hidden in the UI Editor, making it easier to position elements
Spacebar now binded to handbrake
Improved Xbox controller inputmap
Slightly faster bindings search
Show last used binding in Controls menu, for quick access
The virtual filesystem (responsible for zip loading) is now case insensitive. This improves backward compatibility a lot.
Bugfixes:
Improved backward compatibility for old mods a lot: case insensitive filenames in zips and dynamic mounting into the correct place if the vehilces/ or levels/ folder are missing inside the zip
Disabled advanced debug text drawing by default
Fixed inability to use certain keys for bindings (e.g. space bar)
Fixed Steam taking screenshots with random keys
Fixed inability to modify a binding twice in a row
'Revert' binding button works again
Prevent duplicated bindings in several situations
Added user path fallback if the user path is not writeable
Fixed VSync on startup
Removed unneeded sound providers for now, fixes the XAudio_.dll error.
The launcher will now check if DirectX is installed properly instead of the program failing with "The application is unable to start correctly"
Fixed DirectX error messages while in fullscreen: were behind the game
fixed launcher backing up the log files and creating empty folder when there was nothing to back up :|
Disabled automatic writing of updates of materials.cs files when a material is not found and generated on the fly: fixes the random levels/ and vehicles/ folders in the user path
Fixed Force feedback being broken on certain hardware: It tried to send forces to the keyboard ... :| (seriously, FFB on a keyboard?!)
Content:
Fixed Skycurve 2 sorting
Added various missing preview images
Converted flares to .dds texture format for performance increase
Jungle Rock Island: Progress on roads
200BX: Added "custom" config, ABS for higher trim levels, strut bar, custom wheels & improved bumper deformation
Sunburst: Fixed incorrect collision triangles, improved bumper deformation, improved a-pillar deformation
Grand Marshal: Improved bumper deformation, improved a-pillar deformation