Internal combustion engine has prevented many suppliers and universities from studying engine controls as an expensive engine test facility and human resources to maintain and operate it are necessary. Powertrain control including HEV has been an active research area and much more involvement of university has been welcome. The benchmark problem distributed by SICE (Society of Instrument and Control Engineers) in 2006 (Ohata 2008) showed that a cycle by cycle engine model was useful for universities to be involved in engine controls of which control timings are critical.
Current powertrain control system developments greatly take advantages of the advanced simulation technologies including Model In the Loop Simulation (MILS), Software In the Loop Simulation (SILS), Processor In the Loop Simulation (PILS), and Hardware In the Loop Simulation (HILS). Efficient developments were no more if engine simulators cannot be applied to mitigate the complexity issue of powertrain control system development. MILS, SILS, and PILS are based on the whole simulation models of the engine and the relevant portions. However, there would be parts and sub-systems not easy to be modeled with the sufficient accuracy. HILS can mitigate the issue by putting actual parts and sub-systems into the simulator. There have been some types of vehicle simulator such as the one in which only the engine is an actual sub-system. However, engine itself has been treated as a unity not divided into the actual and the virtual portions.
This paper proposes the engine simulator in which the piston-crank mechanism is an actual system and gas flow from the intake to the exhaust strokes including the combustion stroke is the model. The term “actual” mentioned above does not mean the real product but just the physical scale model in this study. It allows us to analyze detailed phenomena difficult to recreate by simulations such as the elastic effect of the crank shaft and to combine an actual electric motor and a generator with the drivetrain starting from the crank shaft to develop a HEV simulator.
This paper is organized as follows: In the Section 2, the concept of the proposed engine simulator is described. In Section 3, the detail of the piston-crank system designed in this study is introduced. In Section 4, a cycle by cycle simulator, which is based on the model distributed by the joint committee of SICE and JSAE (Ohata 2012), is briefly explained. In Section 5, a dynamic characteristics compensation based on a disturbance observer is explained. This paper is summarized in the last section.
Internal combustion engine has prevented many suppliers and universities from studying engine controls as an expensive engine test facility and human resources to maintain and operate it are necessary. Powertrain control including HEV has been an active research area and much more involvement of university has been welcome. The benchmark problem distributed by SICE (Society of Instrument and Control Engineers) in 2006 (Ohata 2008) showed that a cycle by cycle engine model was useful for universities to be involved in engine controls of which control timings are critical.
Current powertrain control system developments greatly take advantages of the advanced simulation technologies including Model In the Loop Simulation (MILS), Software In the Loop Simulation (SILS), Processor In the Loop Simulation (PILS), and Hardware In the Loop Simulation (HILS). Efficient developments were no more if engine simulators cannot be applied to mitigate the complexity issue of powertrain control system development. MILS, SILS, and PILS are based on the whole simulation models of the engine and the relevant portions. However, there would be parts and sub-systems not easy to be modeled with the sufficient accuracy. HILS can mitigate the issue by putting actual parts and sub-systems into the simulator. There have been some types of vehicle simulator such as the one in which only the engine is an actual sub-system. However, engine itself has been treated as a unity not divided into the actual and the virtual portions.
This paper proposes the engine simulator in which the piston-crank mechanism is an actual system and gas flow from the intake to the exhaust strokes including the combustion stroke is the model. The term “actual” mentioned above does not mean the real product but just the physical scale model in this study. It allows us to analyze detailed phenomena difficult to recreate by simulations such as the elastic effect of the crank shaft and to combine an actual electric motor and a generator with the drivetrain starting from the crank shaft to develop a HEV simulator.
This paper is organized as follows: In the Section 2, the concept of the proposed engine simulator is described. In Section 3, the detail of the piston-crank system designed in this study is introduced. In Section 4, a cycle by cycle simulator, which is based on the model distributed by the joint committee of SICE and JSAE (Ohata 2012), is briefly explained. In Section 5, a dynamic characteristics compensation based on a disturbance observer is explained. This paper is summarized in the last section.
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